Minggu, 30 Agustus 2009

Need For Speed Shift



Need For Speed Shift Boxart


Game Info :










































Developer(s)Electronic Arts
Publisher(s) Electronic Arts
Platform(s) PlayStation 3, PlayStation Portable, Microsoft Windows, Xbox 360, Mobile phone, iPhone OS
Release date(s) EU September 17, 2009, UK September 18, 2009, NA September 22, 2009
Genre(s) Sim racing
Mode(s) Single-player, Multi-player
Rating(s) ESRB: E, PEGI: 7+
MediaBlu-ray Disc, DVD, UMD, Digital distribution





Summary




Need for Speed: Shift is one of the next installments in the long-running racing video game franchise Need for Speed published by Electronic Arts. It was announced in January 2009 as part of a three-game announcement that includes Need for Speed: Nitro and Need for Speed: World Online.Shift is under development by Slightly Mad Studios�who, under their former name Blimey! Games helped develop GT Legends and GTR 2 together with SimBin Studios�with help of Michael Mann (EP at EA Black Box) and Patrick S�derlund (senior VP of EA Games and head of DICE). In the new franchising model for the series adopted by EA, Shift takes its place aiming at hardcore gamers and focusing on simulation racing and realistic drifting rather than the arcade racing of previous titles in the series. It focuses less on street racing and more on simulating the driver experience and is being described as a racing game built by racers for racers.


According to an interview from Shift's producer, Geever, the game has been in development for two years. He also mentioned that the game will feature a new "Driver experience". G-force will play an important role in the game, as it will affect both the player and the AI. The in-car view will also return, making its first appearance in a Need for Speed game since Porsche Unleashed. The in-car view will be highly detailed, and it will be possible to see the driver changing gears and moving his head to get a better view of the mirror. According to Geever, all of the screenshots are in-engine.The crashes will affect the players visuals. While crashing, there will be a temporary blur on screen. The sound aspect will have detailed car crash sound, as well as a sharp gasp of breath from the driver before a collision.


The car customization options will include cosmetics as well as performance mods and will be more in depth, affecting aspects such as alignment, aerodynamics, tires, brakes, differential, and gears.Nitrous will also be an option for tuning, but different from previous Need for Speed games as it will be simulated more realisticly.It will be also possible to customize both the interior and the exterior of the car. The game will also have both real-life tracks such as Brands Hatch and fictitious tracks.



Game Features





  • Physics model of NFS: Shift is based on those of the �Ferrari Project�.

  • Professional setting is more accurate to drive than in GTR2.


  • Eero Piitulainen of Richard Burns Rally has developed a totally new tire-physics model which is mainly responsible for the new physics.

  • The difference between the 3 physics-models is in assist levels, while the lowest setting will provide around 10% of more tire grip for beginners.

  • Lots of effort has gone into handling development so the game can be driven with a controller.


  • Professional setting will require a wheel in order to successfully manage throttle/braking and steering inputs.

  • Shift will feature different car classes - from normal cars like the Golf GTI up to racing cars like the Aston Martin DBR9.

  • All cars can be upgraded and tuned from the inside-out.


  • Most tracks are licensed European and American circuits with few non-existing tracks.

  • There will be few city-circuits.

  • The cockpit is the most important visual feature of the game.


  • Head-physics is the key difference point to other titles.



Cars




The game will feature 67 cars, ranging from classic cars to modern sport cars. Cars in the game include the Nissan Skyline 2000GT-R, the Mazda RX-7 and the McLaren F1. Electronic Arts announced on May 29 that the featured car for the cover of the game would be the 2009 BMW M3 GT2.



Soundtracks




The soundtrack of Shift will remain similar to that of EA's prior driving sim, Need for Speed: ProStreet, featuring a scored soundtrack rather than a general track list as is seen in previous titles such as Need for Speed: Most Wanted, and Need for Speed: Carbon



Minimum System Requirements












































Operating System:Windows XP Service Pack 3 or Vista Service Pack 1
Processor:Intel Pentium 4 (or equivalent) CPU running at 3,2GHz or higher (3.4GHz for Windows Vista)
Memory:1GB RAM (Vista 2GB) Recommended: 2GB RAM (Vista 3GB)
Graphic Card:256 MB RAM with Pixel Shader 3 (PCI-Ex)
Sound Card:DirectX 9.0 compatible sound card
DirectX:DirectX 9.0c compliant card (DirectX 10.1 compliant if applicable)
Optical Drive:8x DVD drive (DVD edition)
Hard Drive:10 GB of free space
Online Multiplayer:512MB Internet connection for online play
Input Methods:PC: Keyboard, Mouse, or USB Steering Wheel/Gamepad, or Wii Remote & Nunchuck


Sabtu, 29 Agustus 2009

Need For Speed Underground



Need For Speed Underground Boxart


Game Info :














































Developer(s)EA Black Box
Publisher(s) EA Games
Engine EAGL
Platform(s) Windows, PlayStation 2, Xbox, GameCube, GBA
Release date(s) November 17, 2003
Genre(s) Racing
Mode(s) Single-player, Multi-player
Rating(s) ESRB: E, OFLC: G, PEGI: 3+
Media:CD, DVD, GCN Game Disc, GBA Cartridge




Summary




Need for Speed: Underground (NFSU) is the tenth racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003.Need for Speed: Underground reboots completely the franchise, ignoring the previous games and is the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night, though the city bears some resemblance to New York, San Francisco and Los Angeles. Rather than exotic cars, Underground featured vehicles associated with the Import Scene. Underground was commercially successful, and inspired a sequel.


t is rumoured that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture. EA took some effort in making the races appear as sanctioned racing events, and included a public service announcement in the game's introduction. In addition, vehicles do not have damage models.


In the Car Customization menu, cars such as the pictured Nissan Skyline R34 GT-R can be altered with performance upgrades and visual upgrades, such as paint colors and body kits.Player�s have the ability to increase their car�s performance by applying performance upgrades to the car. The player can upgrade their car�s engine, drivetrain, suspension, tires, engine control unit (ECG) as well as add nitrous oxide, turbo chargers and reduce the car�s weight (in the form of �weight reduction packages�).Because NFS: Underground is street-racing and car tuner theme, the player also has the ability to visually customize their car as well.




Minimum System Requirements












































Operating System:Windows 98 or better
Processor:700 MHz CPU
Memory:128 MB RAM for 98/ME (256 MB RAM for 2000/XP)
Graphic Card:# DirectX 9.0 compatible 32 MB AGP graphics card with one of these chipsets Radeon 7500; GeForce 2; Matrox Parhelia; SIS Xabre; Intel 865
Sound Card:DirectX compatible sound card
DirectX:DirectX 9.0 version for fast gaming
Optical Drive:8x DVD drive (DVD edition) / CD drive (CD edition)
Hard Drive:2 GB hard disk space
Online Multiplayer:Internet connection for online play
Input Methods:PC: Keyboard, Mouse, or USB Steering Wheel/Gamepad


Need For Speed Most Wanted



Need For Speed Most Wanted Boxart


Game Info :


















































Developer(s)EA Black Box, EA Redwood Shores
Publisher(s) Electronic Arts
Composer(s) Paul Linford
Engine EAGL 3
Platform(s) Xbox 360, Microsoft Windows, PlayStation 2, Xbox, GameCube, PlayStation Portable, Game Boy Advance, Nintendo DS, Mobile phone
Release date(s) November 11, 2005
Genre(s) Racing
Mode(s) Single-player, Multi-player
Rating(s) BBFC: PG, ESRB: T, OFLC: G, PEGI: 3+
MediaCD, DVD, UMD, GameCube Game Disc, GBA Cartridge, NDS Game Card




Summary




Need for Speed: Most Wanted (NFS:MW) is a racing video game, developed by EA Black Box and first released by Electronic Arts in North America on November 11, 2005. It is part of the Need for Speed series of games. The game reintroduces police chases into a large body of the game's street racing-oriented game play, with certain (but not all) customization options from the Need for Speed: Underground series. The game is also succeeded by Need for Speed: Carbon, which serves as a sequel to Most Wanted.


Need for Speed: Most Wanted 'Black Edition', a collector's edition of Most Wanted, was released in celebration of the Need for Speed series' tenth anniversary and in conjunction with the release of Most Wanted. The Black Edition features additional races, bonus cars and other additional content. The Black Edition also comes with a special feature DVD that contains interviews and videos about the game. The Black Edition was released for Microsoft Windows, PlayStation 2 and Xbox in the United States and Australia; only the PlayStation 2 version of Black Edition was released additionally for Europe.


Most Wanted features pursuit evasion in the game for the first time since Need for Speed: Hot Pursuit 2. In Career mode, police pursuits may occur during a race or during free roaming through the city, depending on the frequency of the police units in the area and the offenses players have committed. The player can initiate a pursuit immediately from the game's Safe House or menu by choosing an unfinished Milestone or a Bounty challenge. Pursuits can also be initiated by selecting an appropriate Challenge in the Challenge Series mode. Traffic offenses committed by the player are known in game as Infractions. These include speeding, excessive speeding, reckless driving, damage to property, hit and run (the player hits traffic and continues moving), ramming a police unit, immobilizing a police unit, dodging roadblocks, dodging spikestrips, and others.



Game Features





  • Tune/upgrade the performance of your ride to beat any class of car.

  • Daytime, illicit street racing.


  • Get noticed and get challenged to races.

  • Win races and ditch the cops to move up the �black list�.

  • Skill-based cop evasion and upgradeable evasion technology.


  • Rap Sheet inspired game modes.

  • Epic Hollywood-style police pursuits with up to 15 cop cars onscreen.

  • Interactive environment that aides in losing the cops.


  • Drive across and into any open terrain/buildings.



Minimum System Requirements












































Operating System:Windows 2000 or better
Processor:Intel Pentium 4 (or equivalent) CPU running at 1.4 GHz or higher
Memory:256 MB RAM
Graphic Card:DirectX 9.0c compatible 32 MB video card with one of these chipsets Radeon 7500; Radeon Xpress 200; GeForce 2 MX; Intel 915; S3 GammaChrome S18 Pro
Sound Card:DirectX 9.0 compatible sound card
DirectX:DirectX 9.0 version for fast gaming or equivalent
Optical Drive:8x DVD drive (DVD edition) / CD drive (CD edition)
Hard Drive:3 GB hard disk space
Online Multiplayer:Internet connection for online play
Input Methods:Keyboard and mouse, Steering Wheel, Gamepad


Need For Speed Carbon



Need For Speed Carbon Boxart


Game Info :











































Developer(s)EA Black Box, EA UK
Publisher(s) Electronic Arts
Distributor(s) EA Distribution
Platform(s) Windows, Mac OS X, PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Game Boy Advance, Nintendo DS, PlayStation Portable, Mobile phone, Zeebo
Release date(s) October 31, 2006
Genre(s) Racing
Mode(s) Single-player, Multi-player
Rating(s) BBFC: PG, ESRB: E10+, OFLC: G, PEGI: 12+




Summary




The tenth installment in the Need for Speed series, Need for Speed Carbon delivers the next generation of adrenaline-filled street racing and will challenge players to face the ultimate test of driving skill on treacherous canyon roads.What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighbourhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crews' cars in every way using the ground-breaking new AutoSculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.


Need for Speed: Carbon features 10 race types as follows: Sprint, Circuit, Drift, Checkpoint, Race Wars, Canyon Duel, Canyon Sprint, Canyon Drift, Canyon Checkpoint, Speedtrap, and Boss Race. Canyon Checkpoint is accessible only through the game's Challenge Series set. Boss Race is accessible only through the game's Career Mode. Most of Carbon's focus lies through various canyon races, which the game's theme is based on. Players have to race against other racers, drift through canyons, or even face off against an opponent in a one-on-one competition known as a "Canyon Duel", borrowed from Japanese Touge races.


As with Most Wanted, cops are everywhere in Carbon. Police chases can break out at any time, including when in Free Roam mode, when racing, or just after a race is completed. Some races do not have a chance of a police pursuit, such as Canyon races, and Checkpoint races. As with Need for Speed: Most Wanted, there are 5 conditions. Players have to be careful to avoid getting pursued by state or federal authorities. The Collector's Edition features three additional heat levels.Although the pursuit system is similar to Most Wanted, this feature has been reprogrammed in Carbon to ensure that police were not too dominant in arrest tactics in high pursuit levels. Some of the police tactics (such as the spike strips) while at the same time to make pursuits much harder to escape once a pursuit initiates.




Game Features




  • Survive the Canyon - All-new Canyon Duel and Drift race modes are the ultimate test of skill and nerve, where one wrong turn could cost you more than the race.


  • The City Is Yours for the Taking - Race for control of the city block-by-block by taking down rival crews on their turf, then defeat their crew leaders in life-or-death races in Carbon Canyon.

  • Customize Your Dream Cars - The revolutionary new Autosculpt� car customization tool gives you the power to design and tweak your crew's cars in every way imaginable.

  • Represent a Class - Affiliate with the Tuner, American Muscle, or Exotic car classes and prove once and for all who makes the best set of wheels. A new physics model makes each class handle and drive differently.


  • Build Your Crew - Strategically choose your crew members and then use their skills on the road and in the garage to help you win races and customize your cars.



Minimum System Requirements













































Operating System:Windows XP with latest service pack
Processor:Intel Pentium 4 (or equivalent) CPU running at 1.7 GHz or higher
Memory:512 MB RAM RECOMMENDED: 1 GB RAM
Graphic Card:DirectX 9.0c compatible 64MB video card with one of these chipsets: Radeon 8500; GeForce 4 Ti
Sound Card:DirectX compatible sound card
DirectX:DirectX 10.0 version for fast gaming or equivalent (10.1 for Windows Vista)
Optical Drive:8x DVD drive (DVD edition) / CD drive (CD edition)
Hard Drive:5.3GB hard disk drive space
Online Multiplayer:512 kb/s Internet connection for online play, 2-8 Players
Input Methods:PC: Keyboard, Mouse, or USB Steering Wheel/Gamepad, or Wii Remote & Nunchuck


Need For Speed ProStreet



Need For Speed ProStreet Boxart


Game Info :














































Developer(s)EA Black Box
Publisher(s) EA, EA Mobile
Distributor(s) EA Distribution
Engine Havok, Heroic Driving Engine (PS3, 360, PC, PS2),Octane Engine (DS),Proprietary ( WII, iPhone)
Platform(s) PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Xbox 360, Microsoft Windows, Mobile
Release date(s) NA November 14, 2007, EU November 23, 2007
Genre(s) Racing
Mode(s) Single-player, Multi-player
Rating(s) ESRB: E10+, ESRB: E (DS/PSP), PEGI: 3+, OFLC: G




Summary




In the 11th installment of the Need for Speed series, EA shifts gears into a new direction, thrusting the player to compete head to head against the best street racers in a multitude of racing showdowns.Compete at the highest level of street racing with Need for Speed� ProStreet. It's no longer good enough to simply rule your local neighbourhood you need to dominate on a global stage. Build the ultimate battle machine, take it to multi-disciplinary showdowns and pit your skills and reputation against the world's best street racers. This is your chance to prove that you have what it takes to be crowned the next street king.


Need for Speed ProStreet is your ultimate taste of the chaos and unbridled adrenaline of street racing. Pushing yourself and your car to the edge can lead to mistakes and this time those mistakes have consequences. Think swirling fields of debris, shredded fiberglass and heinously twisted metal. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle.


The advertisement of the game has recently come under critical fire for featuring topless models in certain ads. UK promotional material for the game featured in The Sun advertised the game with its Page Three Girls, Becky Rule and Amii Grove posing topless. Electronic Arts claims that the ads "slipped through the proper EA approval process." As a result, the ads have been removed.



Game Features





  • Real, Adrenaline-Fueled Racing: Experience the raw power of steet racing with a brand new physics engine and feel the fire of competition with an intuitively refined AI engine that smartly delivers on real driving behaviours.


  • Dominate Across All Racing Disciplines: Becoming the Street King isn't about winning one single event. You need to prove yourself in four distinct styles of racing. Unleash the power of the beast in a reinvented Drag mode. Master the art of control with Tandem drift, and experience the intensity and rivalry of elite competition with Grip Racing. Completely new to the game is Speed Challenge, an ultimate test of speed and control.


  • Ride the Edge of Disaster: Street racing is violent and mistakes have consequences. Cars can be torn apart using truly advanced and comprehensive damage capturing technology. Witness cars colliding, metal denting, and debris billowing. To further amplify the realism, crash repercussions such as smoke, dirt spray and dust clouds can affect all racers on the track.


  • Redefining Competitive Social Play: Packed with ingenious features that will amp the spirit of competition and create for the ultimate showdown between you and your friends. The rules have drastically changed making for a more intense and aggressive online arena.


  • Performance Drives Results: Your machine doesn't have to look like much - as long as there are secrets underneath that hood. For the first time ever, see the impact of the "AutoSculpt�" technology on performance - all in real time. Sculpt your cars inside a wind tunnel and choose from hundreds of real-world, aftermarket parts to build your ultimate battle machine.


  • Share your Tuning Capabilities with the World: Once you've designed it share it. The all new Blueprints feature allows you to upload your visual and performance customization settings online. Once downloaded, you'll be credited each time your design is used to dominates in a race.


  • Photo Real Cars and Worlds: Boasts cars that exude power, menace and raw energy with their look and sound along with the most realistic smoke ever seen in a racing game. Authentic and relevant real world track locations and the best street drives from around the globe combine to create the most stunning racing environments ever.




Minimum System Requirements









































Operating System:Windows XP or Vista with latest service pack
Processor:Intel Pentium 4 (or equivalent) CPU running at 2.8 GHz or higher (3.0 GHz for Windows Vista) or AMD processor at 2.8 GHz or higher RECOMMENDED: Intel Core 2 AMD processor or Pentium D at 3.2 GHz or higher
Memory:512 MB RAM RECOMMENDED: 1 GB RAM
Graphic Card:DirectX 9.0 with Shader 2.0 support compatible 128 MB graphics card with one of these chipsets GeForce FX 5950; Radeon 9500
Sound Card:DirectX compatible sound card
DirectX:DirectX 10.0 version for fast gaming or equivalent (10.1 for Windows Vista)
Optical Drive:8X or faster DVD Drive
Hard Drive:8.1 GB hard disk space
Online Multiplayer:512 kb/s Internet connection for online play